Students’ Perception of Scrum in a Course Project
Guillermo Rodríguez, Isabela Gasparini, Avanilde Kemczinski, Alexandre Veloso de Matos
págs. 329-336
Test-Rig for Engineering Education Applied to the Control of Synchronous Generators
Jorge Eliécer Quintero Calvache, José Alex Restrepo Zambrano, José M. Ramírez, Martha L. Orozco Gutierrez
págs. 337-345
Assessment of Competencies Required for Society 5.0 for Engineering Graduates
Marcelo Mejía Olvera, Ana Franzoni Velázquez, Alejandra Terán
págs. 346-351
Educational Inclusion Through ICT
Carina Soledad González González, Jaime Muñoz Arteaga, César Alberto Collazos Ordóñez
págs. 352-354
págs. 355-364
págs. 365-371
págs. 372-381
Gamification of an Educational Environment in Software Engineering: Case Study for Digital Accessibility of People With Disabilities
Gloria Gasca Hurtado, María Clara Gómez Álvarez, Jesús Andrés Hincapié Londoño, Vianca Vega Zepeda
págs. 382-392
Effects of Social Robotics on Episodic Memory in Children With Intellectual Disabilities
Jesús Alberto Pérez Angulo, Maybelin Azuaje, C. León, Oriana Vanesa Pedroza Palomar
págs. 393-399
págs. 400-409
Educational Methodologies for Hearing Impaired Children Supported by Mobile Technology and Extended Reality: Systematic Analysis of Literature
Evelyn Jazmín Del Pezo Izaguirre, María José Abásolo Guerrero, César Alberto Collazos Ordóñez
págs. 410-418
The Use of e-Learning Platforms in a Lockdown Scenario: A Study in Latin American Countries
César Alberto Collazos Ordóñez, Francesca Pozzi, Marta Romagnoli
págs. 419-423
Mystery of the Runaway Letrabytes: Inclusive Assessment of Phonological Awareness With Tangible Gamification
Ana Oliva Maza, Natalia Ayuso Escuer, Teresa Comas, Enrique F. Torres
págs. 424-432
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