págs. 1-6
COMPETENT: A Game for Teaching Competencies Related to Software Development Teams
Grissa Vianney Maturana González
, Claudia E. Durango Vanegas
, Carlos Mario Zapata Jaramillo
, Carla M. Zapata Rueda
págs. 7-13
Game-Based Learning With Augmented Reality for History Education
Carlos Lázaro Carrascosa
, Irene Palomero Ilardia
, Maximiliano Paredes Velasco
, Maria del Carmen Navarro García Suelto
págs. 14-23
págs. 24-32
Analysis and Validity Evidence of the Digital Competence Questionnaire for Peruvian Teachers
Henry Santa Cruz Espinoza
, Nancy Barazorda Puga
, Jorge Antonio Crisostomo Olivares
, Jeannina Del Alva Huaman Carhuatocto
, Luis Enrique Arenas Rebaza
, Gina Chávez Ventura
págs. 33-38
Virtual Environment for Teaching and Learning in Residential Electrical Installations Projects
Jalberth F. Araújo
, Leonardo M. R. Sales, Célio A. Silva, Henrique D. Silva
págs. 39-44
Virtual Environment for Assisting Learning of Residential Electrical Installations
Jalberth F. Araújo
, Rodrigo T. Guimarães, Célio A. Silva, Henrique D. Silva
págs. 45-50
Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach
Benjamin Maraza Quispe, Walter Choquehuanca Quispe, Víctor Hugo Rosas Imán, Lita Marianela Quispe Flores, Manuel Alfredo Alcázar Holguin, Giuliana Feliciano Yucra, Atilio Cesar Martínez López
págs. 51-60
Women in Telecommunication Engineering: Case Studies
Ana María Barbancho Pérez
, Isabel Barbancho Pérez, Lorenzo J. Tardón García
, Alberto Peinado Domínguez
págs. 61-70
Analysis of ChatGPT Performance in Computer Engineering Exams
Roberto Rodríguez Echeverría
, Juan D. Gutiérrez
, José María Conejero Manzano
, Alvaro Prieto Ramos
págs. 71-80
Alejandro Calderón
, Mercedes Ruiz Carreira
, Nuria Hurtado Rodríguez
, Elena Orta Cuevas
, Mayte García
, María Nieves Gómez Aguilar
, Manuel Trinidad García
págs. 81-89
Nicolas Caytuiro Silva, Benjamin Maraza Quispe
, Luis Angel Mamani Nina, Ebelyn María Mamani Sucasaca, José Luis Aguilar Gonzales, Joshelyn Urday Cuadros, Crisia Vivanco Chávez
págs. 90-99
Toward Educational Sustainability: An AI System for Identifying and Preventing Student Dropout
Erika J. Brand C., Gabriel M. Ramirez, Jaime Diaz
, Fernando Joaquim Lopes Moreira
págs. 100-110
págs. 111-119
The Use of ChatGPT in Improving and Reviewing Scientific Paper Writing: An Exploratory Study
Maicon Bernardino
, Rodrigo Cargnelutti
, Renato de Souza Garcia, Williamson Silva
págs. 120-128
págs. 129-139
Rethinking the Creation of Open Educational Resources: A Model for Virtual Learning Platforms in Higher Education
Sandra Isabel Arango Vásquez
, Bell Manrique Losada
, Beatriz Eugenia Quiceno Castañeda
, Fernando Joaquim Lopes Moreira
págs. 140-148
Rethinking Learning Approaches in Digital Electronics Education: Analyzing the Experiential Learning in a Technical Course in Brazil
págs. 149-156
The Dual Use of Didactic Videos in STEM Education and Dissemination: A Survey-Based Analysis
Rubén Lijó Sánchez
, Eduardo G. Quevedo Gutiérrez
, José Juan Castro Sánchez
págs. 157-168
págs. 169-175
págs. 176-185
Valéria Farinazzo Martins
, André Andriotti
, Carlos de Oliveira, Rafael J. Pezeiro, Claudionor Domingues
, Leonardo Veríssimo
, Natália Becker
págs. 186-194
Basic Concepts of Computer Architecture Through Games and Game Development
Edurne Larraza Mendiluze
, Olatz Arbelaiz Gallego
, Olatz Arregi Uriarte
, José Ignacio Martín Aramburu
, Jose Francisco Lukas Mujika
págs. 195-204
Support Platform for IoT-Based Chemistry Laboratory Activitie
Jeimy Vélez Ramos
, Luis Carlos Tovar Garrido
, Francisco Scholborgh
págs. 205-211
Use of Virtual Reality in the Teaching of Industrial Instrumentation
Juan David Guzmán
, Diego Enrique Guzmán Villamarín
, Carlos Felipe Rengifo Rodas
págs. 212-219
Analyzing Wooclap’s Competition Mode With AI Through Classroom Recordings
Oscar Cánovas Reverte
, María Pilar González Férez, Félix J. García Clemente
, Federico Pardo García
págs. 220-229
Geopolitical Actions and Activities Aimed at Technical-Scientific Training in the Space Sector
Marco Antônio Vieira de Rezende
, Giuliani Paulineli Garbi
, José Henrique Fernández
, Marcos Aurelio F. Santos
págs. 230-239
págs. 240-247
Technological System Based on Serious Games for Teaching Stress Management to University Students
Lady K. Gómez
, Edwin S. Molina
, César Alberto Collazos Ordóñez
, Lara Guedes de Pinho
págs. 248-257
págs. 258-266
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