págs. 1-6
COMPETENT: A Game for Teaching Competencies Related to Software Development Teams
Grissa Vianney Maturana González, Claudia E. Durango Vanegas
, Carlos Mario Zapata Jaramillo
, Carla M. Zapata Rueda
págs. 7-13
Game-Based Learning With Augmented Reality for History Education
Carlos Lázaro Carrascosa, Irene Palomero Ilardia
, Maximiliano Paredes Velasco
, Maria del Carmen Navarro García Suelto
págs. 14-23
págs. 24-32
Analysis and Validity Evidence of the Digital Competence Questionnaire for Peruvian Teachers
Henry Santa Cruz Espinoza, Nancy Barazorda Puga
, Jorge Antonio Crisostomo Olivares
, Jeannina Del Alva Huaman Carhuatocto
, Luis Enrique Arenas Rebaza
, Gina Chávez Ventura
págs. 33-38
Virtual Environment for Teaching and Learning in Residential Electrical Installations Projects
Jalberth F. Araújo, Leonardo M. R. Sales, Célio A. Silva, Henrique D. Silva
págs. 39-44
Virtual Environment for Assisting Learning of Residential Electrical Installations
Jalberth F. Araújo, Rodrigo T. Guimarães, Célio A. Silva, Henrique D. Silva
págs. 45-50
Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach
Benjamin Maraza Quispe, Walter Choquehuanca Quispe, Víctor Hugo Rosas Imán, Lita Marianela Quispe Flores, Manuel Alfredo Alcázar Holguin, Giuliana Feliciano Yucra, Atilio Cesar Martínez López
págs. 51-60
Women in Telecommunication Engineering: Case Studies
Ana María Barbancho Pérez, Isabel Barbancho Pérez, Lorenzo José Tardón García
, Alberto Peinado Domínguez
págs. 61-70
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