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Innovation in Learning 3D Modeling:: the Evolution of Software vs. the Evolutionof Teaching Techniques

    1. [1] Centro Universitario de Tecnología y Arte Digital. U-tad
  • Localización: Trends in Innovation and Interdisciplinary Knowledge across Educational Settings / coord. por Rosabel Martínez Roig, Alejandro Armellini, 2024, ISBN 978-3-631-90499-2, págs. 103-115
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Since 3D modeling techniques began to be used in the animation and video game development industry, universities and training centers have felt the need to teach 3D modeling subjects, from a more creative and artistic perspective. However, due to the increasing complexity of these programs and the diversity of tools on offer, both from different companies and licensing methods, training centers usually tend to train more specifically in a particular software, seeking to enhance the knowledge and skills related to a single main software in students. This, however, confronts future professionals with an involuntary specialization in processes and tools, since the same process is approached differently depending on each software. In this way, students who have trained and developed professional skills with a modeling software, find that they cannot effectively transfer their knowledge if a project involves changing software. In order to enhance the students' professional skills, it is necessary to provide them with a transversal vision between 3D modeling software, and this has been the objective of the experience developed in the U-tad degrees.


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