Ayuda
Ir al contenido

Dialnet


Using Pop-Culture to Engage Students in the Classroom

    1. [1] Université de Toulouse

      Université de Toulouse

      Arrondissement de Toulouse, Francia

    2. [2] University of Glasgow

      University of Glasgow

      Reino Unido

    3. [3] Universidade de Aveiro

      Universidade de Aveiro

      Vera Cruz, Portugal

    4. [4] Chapman University

      Chapman University

      Estados Unidos

    5. [5] University of Lorraine

      University of Lorraine

      Arrondissement de Nancy, Francia

  • Localización: Journal of chemical education, ISSN 0021-9584, Vol. 98, Nº 3, 2021, págs. 896-906
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Herein, we describe how video games, TV shows, or movies have been used to provide an innovative framework for students to think about chemistry and chemical engineering. The main objective of this paper is to show how science can be linked with pop-culture, to provide educators with recent materials to use in classrooms, and to discuss the benefits and limitations of such tools. The video games Fortnite, Spiderman, and Angry Birds, the TV shows Game of Thrones and Breaking Bad, the Marvel movies, and the animated programs Raving Rabbids and Dragon Ball are used to illustrate different approaches to engage with students and encourage them to learn in a more recreational environment.


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus

Opciones de compartir

Opciones de entorno