págs. 1-20
The problems with the current taxonomies and definitions used in games studies and possible solutions: Terminological unraveling for use in quantitative research on games, gamers, and players
págs. 23-43
págs. 44-62
págs. 63-83
págs. 84-100
Unveiling nuances of streaming localized video games: The case of Iranian gameplay streams
págs. 103-128
Arabic mobile game localizations: Gamer profiles, preferences, and implications for an immersive gaming experience
págs. 129-147
Persons with visual disabilities play too: Gaming habits and preferences
págs. 148-166
págs. 167-186
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