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Accessibility as game culturalisation

  • Paul Cairns [1] ; Christopher Power [2] ; Jen Beeston [1]
    1. [1] University of York

      University of York

      Reino Unido

    2. [2] University of Prince Edward Island

      University of Prince Edward Island

      Canadá

  • Localización: User-Centric Studies in Game Translation and Accessibility / coord. por Mikołaj Deckert, Krzysztof W. Hejduk, 2025, ISBN 978-1-032-62865-3, págs. 84-100
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Game accessibility and game culturalisation have grown from different disciplinary perspectives but both recognise the social and economic importance of digital games, and of making them available to the widest possible audience. In this chapter, we consider how meaning is key to people achieving a valued experience when they play a game and therefore fundamental to games being successful to diverse audiences. Meaning is both brought to the game by the players and built into the game by developers. Without consideration of localisation and culturisation for disabled players, they will find barriers to their engagement and so not achieve the meaningful play that they seek.


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