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Implementation of Game-based Learning in Higher Education: an example in HR Management

  • Autores: Marta Mas Machuca, Alicia Jordán Fisas, Cristina Tresserres
  • Localización: 5th International Conference on Higher Education Advances (HEAd' 19) / Josep Domènech i de Soria (ed. lit.), Paloma Merello Giménez (ed. lit.), Elena de la Poza Plaza (ed. lit.), Desamparados Blázquez (ed. lit.), Raúl Peña Ortiz (ed. lit.), 2019, ISBN 978-84-9048-661-0, págs. 1043-1050
  • Idioma: inglés
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    • Texto Completo Libro  1    2  
  • Resumen
    • The benefits of game-based learning (GBL) are well justified in literature, but there are no abundant studies to its applications in different disciplines in Higher Education (HE). This method proposes a problem scenario within a play framework adding the elements of competition and chance. The main aim of this research is to describe and analyse the successful implementation of an application of a game-based learning in the subject of Human Resource Management (HRM) during the academic year 2018/2019. Students have had to face the resolution of a challenge in the field of HR proposed by a social enterprise. The activity, proposed as a competition, details also the student’s perception by focus groups and surveys. The feedback collected shows that students positively assessed the new methodology and practical approach.

      The possibility of dealing with real organization’s problems increments the student’s motivation to learn. They consider that they have been able to acquire the core content of the selected topic by applying it in real situations.

      The empirical findings support the efficacy of game playing in HE and also shows that students enjoyed with this type of learning.


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