Arrondissement de Lyon, Francia
Educational business games can be of a great help for initial and continuous learning. These games have as major asset the possibility for learners to intervene or act as they wish. Nevertheless, there are numerous possible paths in such games. Designing the appropriate game structure and defining the optimum parameters so as to achieve the pedagogical objectives of business games is not straightforward. Presently, only user feedback allows the adjustments required. Waiting for user feedback can take months and gives user a negative appreciation of the product. In this project, our aim is to conceive a simulator of learners' behaviour to ensure the pedagogical quality of a game. In this paper, we define the typical profiles of learners and then we describe the functioning of the simulator that can be adapted to several games.
© 2001-2026 Fundación Dialnet · Todos los derechos reservados