Ayuda
Ir al contenido

Dialnet


Design and Implementation of Serious Gameson Extended Reality: A Use Casein Construction Safety

  • Autores: María Jesús Bopp, Felipe Muñoz La Rivera, Javier Mora Serrano, Miguel Valero García
  • Localización: Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality / coord. por Francisco José García Peñalvo, Alicia García Holgado, 2023, ISBN 978-981-99-0941-4, págs. 575-585
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • The use of learning support technologies has been evidenced, associated with environments such as Moodle. Based on this, and considering the newtechnological contexts, extended reality (XR) is greatly beneficial to acceleratinglearning processes due to its immersion, first person interaction, customisationand realism characteristics. However, its mass use has been limited by the difficulties of access to technologies, but even more so by the difficulties of design anddevelopment of this type of experience. This research proposes a design guide tofacilitate development by non-expert users, as a first step to automate the creationof XR learning experiences. Recommendations for the incorporation and development of game components and narratives are provided. Thus, it is possible to setgame objectives different from training objectives, incorporating game mechanics. A case of application in risk prevention training in construction is developedto demonstrate its reliability


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus

Opciones de compartir

Opciones de entorno