Revista Iberoamericana de Tecnologías del Aprendizaje IEEE-RITA

Citas emitidas
por artículos de Blázquez Merino, Manuel

Total de citas: 16

Artículo citado Citas recibidas
Influence of Arduino on the Development of Advanced Microcontrollers Courses (2017) Vol. 12 Núm. 4 Pág. 208-217 1
Female participation in hackathons : A case study about gender issues in application development marathons (2020) Vol. 15 Núm. 4 Pág. 326-335 1
Playing and interacting through technologies (of gender) (2020) Vol. 15 Núm. 4 Pág. 362-371 1
Introduction to Robotics : Importance of a Summer Camp as a Recruiting Tool for Future University Students (2017) Vol. 12 Núm. 2 Pág. 71-75 1
Towards breaking the gender gap in science, technology, engineering and mathematics (2020) Vol. 15 Núm. 3 Pág. 233-241 1
Online Experiments With DC/DC Converters Using the VISIR Remote Laboratory (2015) Vol. 10 Núm. 4 Pág. 310-318 1
Unplugged teaching activities to promote computational thinking skills in primary and adults from a gender perspective (2020) Vol. 15 Núm. 3 Pág. 225-232 1
Applying Active Methodologies for Teaching Software Engineering in Computer Engineering (2017) Vol. 12 Núm. 3 Pág. 147-155 1
An Extensible Architecture for the Integration of Remote and Virtual Laboratories in Public Learning Tools (2015) Vol. 10 Núm. 4 Pág. 223-233 1
European proposals to work in the gender gap in STEM : A systematic analysis (2020) Vol. 15 Núm. 3 Pág. 215-224 1
Cooperative Development of an Arduino-Compatible Building Automation System for the Practical Teaching of Electronics (2014) Vol. 9 Núm. 3 Pág. 91-97 1
What Computing Brazilian Community is Saying About Gender Gap (2019) Vol. 14 Núm. 4 Pág. 162-167 1
A Project-Based Learning Experience in the Teaching of Robotics (2015) Vol. 10 Núm. 4 Pág. 302-309 1
Scratch as Driver to Foster Interests for STEM and Educational Robotics (2019) Vol. 14 Núm. 4 Pág. 117-126 1
Application of Active Learning Techniques to the Teaching of Introductory Programming (2017) Vol. 12 Núm. 1 Pág. 62-69 1
Addressing the gender gap in computer programming through the design and development of serious games (2020) Vol. 15 Núm. 3 Pág. 242-251 1