Computing areas perpetuate gender stereotypes that construct notions of masculinity and femininity. These stereotypes can be found in areas such as Informatics and Game Development. Based on models of the nature of HCI, and game elements, this research intent to propose a hybrid model (Orety) which encompasses these fields and gender theory through the concept of technologies of gender. This article contribution comes from the proposed model, and the reflexive analysis, that it provides, putting multiple perspectives into dialogue and promoting a critical view of gender relations and gender stereotypes in academic and scientific fields.
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