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Addressing the gender gap in computer programming through the design and development of serious games

    1. [1] University of Ljubljana

      University of Ljubljana

      Eslovenia

    2. [2] University Of Thessaly

      University Of Thessaly

      Dimos Volos, Grecia

    3. [3] Instituto Superior de Engenharía do Porto, Portugal
  • Localización: Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA, ISSN 1932-8540, Vol. 15, Nº. 3, 2020 (Ejemplar dedicado a: Agosto), págs. 242-251
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.


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