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Applications of augmented reality technology in design process
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Epilepsy Web, a tool for learning content related to epilepsy in pediatrics
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Students’ Attitudes and Experiences with ChatGPT as a Reference Service Tool in a Nigerian University: A Comprehensive Analysis of User Perceptions
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Real-time number plate detection using AI and ML
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Playful exercise focused on microeconomics, applying gamification: “Rompeconomía”
Nathalia Carolina Gómez Sanguino, Silvia Alejandra Rivera Salamanca, Martha Liliana Torres Barreto
Gamified recreational exercise focused on Markov Chains
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Gamified exercise focused on marketing principles and marketing mix: Marketing Game
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Gamified Exercise for the Appropriation of Concepts in Occupational Health and Safety
Juan Camilo González García, Paula Andrea León Cárdenas, Margarita María Castellanos Flórez, Martha Liliana Torres Barreto
Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering
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