Professor's perception of the use of digital skills and gamification in a Peruvian university
Rosa Núñez Pacheco, Aymé Barreda Parra, Eveling Gloria Castro Gutierrez, Osbaldo Washington Turpo Gebera, José Ignacio Aguaded Gómez
págs. 431-445
Serious video games in engineering education: A scoping review
Rosa Núñez Pacheco, Claudia Espinoza Montoya, Liz-Marjorie Yucra Quispe, Osbaldo Washington Turpo Gebera, José Ignacio Aguaded Gómez
págs. 446-460
Uses of Facebook and academic procrastination in general studies students at a Peruvian university
Alicia Taipe Quispe, Yulissa Heredia Mamani, Osbaldo Washington Turpo Gebera, Juan José Igartua Perosanz
págs. 461-479
Use of gamification in English learning in Higher Education: A systematic review
Kevin Mario Laura De La Cruz, Stefany Noa, Osbaldo Washington Turpo Gebera, Cecilia Claudia Montesinos Valencia, Silvia Milagritos Bazán Velasquez, Gerber Sergio Pérez Postigo
págs. 480-497
págs. 498-513
Media and information literacy in secondary students: Diagnosis and assessment
Osbaldo Washington Turpo Gebera, María Mercedes Zea Urviola, Fátima Huamaní Portilla, Milagros Girón Pizarro, Alexandra Pérez Zea, José Ignacio Aguaded Gómez
págs. 514-531
Motivations and use of video games in engineering students
Rosa Núñez Pacheco, Osbaldo Washington Turpo Gebera, Aymé Barreda Parra, Elizabeth Vidal Duarte, Eveling Gloria Castro Gutierrez, José Ignacio Aguaded Gómez
págs. 532-547
Olger Albino Gutiérrez Aguilar, Fabiola Talavera Mendoza, Sandra Chicaña Huanca, Sharmila Cano Villafuerte, José Antonio Sotillo Velásquez
págs. 548-564
Formative research: Perceptions of Communication Science students at a Peruvian university
José Esquivel Grados, Valia Luz Venegas Mejía, Clotilde Paula Venegas Mejía, Manuel Tomás Gonzáles Benites, Nelson Bacón Salazar, Heber Arnaldo Valdivia Huaranga
págs. 565-582
© 2001-2024 Fundación Dialnet · Todos los derechos reservados