The semantic web and educational technology
Cleborne D. Maddux
págs. 3-9
Massively multiplayer online games as an educational technology: An outline for research.
Constance Steinkuehler Squire
págs. 10-20
A brave new world: Understanding the net generation through their eyes.
Sarah Lohnes, Dana J. Wilber, Charles K. Kinzer
págs. 21-27
Narrative structure, myth, and cognition for instructional design
Brad Hokanson, Robert Fraher
págs. 27-32
Cognitive load theory and the use of educational technology.
John Sweller
págs. 32-35
Mobile devices at school: Posibilities, problems, and tough choices
Dennis Adams, Rebecca Angeles
págs. 35-38
Re-reconsidering research on learning from media: Comments on Richard E. Clark's point of view column on serious games
J. R. Parker, Katrin Becker, Ben Sawyer
págs. 39-43
Models of digital collection use in a university community
Kristin M. Bass, Cassidy Puckett, Saul Rockman
págs. 44-49
Web 2.0, meet literacy 2.0
Diane Penrod
págs. 50-52
Q & a with ed tech leaders. Interview with Thomas C. Reeves
Susan M. Fulgham, Michael F. Shaughnessy
págs. 53-57
Educatinal technology classics: Tomorrow's educational engineers
Gabriel D. Ofiesh
págs. 58-59
Learning trails: Traversing the european ed tech scene. An ed tech tour of Italy
Kevin Walker
págs. 60-61
Topics for debate. Constructivist theory applied to instruction: the continuing debate
Alexander J. Romiszowski
págs. 62-63
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