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Fast Marching Methods in path and motion planning: improvements and high-level applications

  • Autores: Javier Victorio Gómez González
  • Directores de la Tesis: Luis Enrique Moreno Lorente (dir. tes.), Luis Santiago Garrido Bullón (dir. tes.)
  • Lectura: En la Universidad Carlos III de Madrid ( España ) en 2015
  • Idioma: inglés
  • Tribunal Calificador de la Tesis: Carlos Balaguer Bernaldo de Quirós (presid.), Antonio Giménez Fernández (secret.), Maria Isabel Lobato de Faria Ribeiro (voc.)
  • Programa de doctorado: Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de Madrid
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  • Resumen
    • Path planning is defined as the process to establish the sequence of states a system must go through in order to reach a desired state. Additionally, motion planning (or trajectory planning) aims to compute the sequence of motions (or actions) to take the system from one state to another. In robotics path planning can refer for instance to the waypoints a robot should follow through a maze or the sequence of points a robotic arm has to follow in order to grasp an object. Motion planning is considered a more general problem, since it includes kinodynamic constraints. As motion planning is a more complex problem, it is often solved in a two-level approach: path planning in the first level and then a control layer tries to drive the system along the specified path. However, it is hard to guarantee that the final trajectory will keep the initial characteristics. The objective of this work is to solve different path and motion planning problems under a common framework in order to facilitate the integration of the different algorithms that can be required during the nominal operation of a mobile robot. Also, other related areas such as motion learning are explored using this framework. In order to achieve this, a simple but powerful algorithm called Fast Marching will be used. Originally, it was proposed to solve optimal control problems. However, it has became very useful to other related problems such as path and motion planning. Since Fast Marching was initially proposed, many different alternative approaches have been proposed. Therefore, the first step is to formulate all these methods within a common framework and carry out an exhaustive comparison in order to give a final answer to: which algorithm is the best under which situations? This Thesis shows that the different versions of Fast Marching Methods become useful when applied to motion and path planning problems. Usually, high-level problems as motion learning or robot formation planning are solved with completely different algorithms, as the problem formulation are mixed. Under a common framework, task integration becomes much easier bringing robots closer to everyday applications. The Fast Marching Method has also inspired modern probabilistic methodologies, where computational cost is enormously improved at the cost of bounded, stochastic variations on the resulting paths and trajectories. This Thesis also explores these novel algorithms and their performance.


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