The integration of AI and digital tools reshapes how educators teach and how students learn, enabling more personalized, engaging, and effective classroom experiences. From adaptive learning platforms that tailor instruction to individual needs to interactive technologies that foster collaboration and creativity, these innovations redefine traditional teaching methods. Educators now have access to tools that streamline lesson planning, enhance assessment, and provide real-time feedback, enabling more data-informed instruction. As schools embrace these advancements, the use of AI and digital platforms transforms classrooms into dynamic learning environments.
Transforming Teaching with AI and Digital Tools: Methods, Platforms, and Classroom Innovations explores how AI and digital tools enhance learning outcomes and student engagement. It examines the methods, platforms, and innovative classroom strategies that transform traditional education into more adaptive, interactive, and personalized experiences. This book covers topics such as gamification, urban education, and pedagogy, and is a useful resource for educators, engineers, academicians, researchers, and scientists.
págs. 1-22
Minds and machines: the interdisciplinary challenge of AI's influence in education
págs. 23-38
Digital tools and computer science for transforming modern pedagogy: bridging the gap between innovation and equity
págs. 39-62
págs. 63-82
Adaptive learning system implementation in LMS platforms: educator and student perceptions in a scoping review
págs. 83-108
Telegram as a complementary channel for tutoring: teaching experience in urbanism and marketing
págs. 109-126
The impact of digital tools on students' learning experience: teachers' perceptions and observations
págs. 127-148
págs. 149-174
Innovative educational experiences: Exploring the benefits of STEM education
págs. 175-204
Hybrid pedagogies for STEAM teacher education: integrating games, digital tools, and creative practices in Portugal
págs. 205-228
From analysis to urban project with an eco-social approach: ECOLAB reference project laboratory as a teaching methodology applied to the guadalmedina river
Rubén Mora Esteban, Francisco Conejo Arrabal, Jorge Asencio Juncal, Nuria Nebot Gómez de Salazar
págs. 229-250
Universal design learning applied through gamification in higher education: an experience from two gamification innovations implemented in the course 'Sociology of education'
págs. 251-264
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