Videogames are emerging as the main form of interactive entertainment in the new millenium. These new audiovisual products are evolving into a combination of elements of the cinematographic narrative with other elements that are characteristic of games, creating new ergodic narratives that seem to fulfill the dream of interactive cinema. This article proposes an analisys of videogames as cybertexts and a revision of narratological concepts such as focalization-ocularization and narrator-narratee. As result, I will summit a new way of looking at a kind of digital spaces which are determined by immersion and interactivity, where the spectators are transformed into players, and thus experience simulated control of the plot development.
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