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Exploring Second Life® for online role‐playing training

  • Autores: João Afonso, Luis Pedro, Pedro Almeida, Fernando Ramos
  • Localización: SLACTIONS 2009 International Conference: Life, imagination, and work using metaverse platforms: Proceedingsof the SLACTIONS 2009 International Conference / Leonel Morgado (ed. lit.), Nelson Zagalo (ed. lit.), Ana Boa Ventura (ed. lit.), 2009, ISBN 978-972-669-924-8, págs. 40-43
  • Idioma: inglés
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  • Resumen
    • This paper is based on the work of the research project 3D Virtual Classroom, a joint research initiative between the Department of Communication and Art (DeCA) of the University of Aveiro (UA) and PT Inovação (PTIn), the research company of Portugal Telecom, one of the leading providers of online training solutions, supported on the platform FORMARE. The goal of this research project is to enrich FORMARE, PTIn’s proprietary knowledge management system, providing a set of Multi-User Virtual Environments (MUVE) tools where trainees can put in practice their recent acknowledged skills by the use of role-playing techniques. The new opportunities and benefits in training provided by multi-user virtual environment platforms, in general and particularly as far as Second Life® (SL) is concerned, are addressed in this paper as well as its integration with the FORMARE training program


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