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GeLve: Requirement Collection for Student Software Engineering Projects in a Virtual World

  • Autores: Vincent T. Y. Ng, Zoe Tang
  • Localización: SLACTIONS 2009 International Conference: Life, imagination, and work using metaverse platforms: Proceedingsof the SLACTIONS 2009 International Conference / Leonel Morgado (ed. lit.), Nelson Zagalo (ed. lit.), Ana Boa Ventura (ed. lit.), 2009, ISBN 978-972-669-924-8, págs. 134-141
  • Idioma: inglés
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  • Resumen
    • Many IT students may have the image of possessing good technical and analytical skills while creativity and entrepreneurship are lacking.

      The GeLve project has been started and aims to help students to gain more business knowledge.

      The virtual company, SVG Corporation, has established with multiple departments and AI robots in Second Life so as to simulate the realworld business environment. Students can practice their communication and fact finding skills during the visits in the departments and interviews with the virtual “staff”. The development of this fictitious company not only provides a new experience in requirement collection process to students, but also lowers the working effort of our colleagues in acting as the external business clients. The overall feedbacks from students have been positive while coordination and presentation difficulties have been encountered. This paper discusses our development effort, student arrangement, design and progresses


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