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Adoptando el Aprendizaje Basado en Problemas para Apoyar la Educación y las Vocaciones en la Ingeniería con la Plataforma de Juegos eCity

  • Autores: Melisa Rodríguez Bermúdez, Manuel Caeiro Rodríguez, Martín Llamas Nistal, Carlos Vaz de Carvalho
  • Localización: TICAI 2015: TICs para el Aprendizaje de la Ingeniería / Manuel G. Gericota (ed. lit.), Juan Manuel Santos Gago (ed. lit.), 2016, ISBN 978-84-8158-711-1, págs. 23-30
  • Idioma: español
  • Títulos paralelos:
    • Adopting Problem-based Learning to Support Engineering Education and Vocation with the eCity Game Platform
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  • Resumen
    • Problem Based Learning (PBL), especially when supported by Virtual Learning Environments (VLE), has been demonstrated to successfully develop personal, social and technical competencies. This paper collects and synthesizes exemplary cases and contextualizes the use of urban simulators as a VLE to support PBL in Engineering in order to allow a precise environment specification for the eCity platform. The main objective of the eCity project was to develop a citydevelopment simulation engine and a pedagogical methodology that stimulates the integration and continuous exploitation of PBL in Engineering Education and promotes technological vocations in secondary school students. The paper introduces some of the engineering problems considered for the eCity development and specifies the pedagogical methodology adopted.


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