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Experiences in using virtual reality in design and graphics classrooms

  • Autores: S. S. Smith, K. P. Saunders, P. Antonenko, T. Green, N. Peterson, A. D. Thompson
  • Localización: The International journal of engineering education, ISSN-e 0949-149X, Vol. 23, no. 6, 2007, págs. 1192-1198
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • This paper discusses how the use of virtual reality technology impacts student learning and faculty teaching methods, both individually and collectively. Experiences concerning implementation and interactions between instructors and students are presented. Surveys were conducted to collect students' responses concerning the use of VR in design and graphics classrooms. Students noted that the use of VR offers advantages over other learning methods. Students' spatial skills were significantly improved after a semester of virtual realitybased instruction. Some challenges in implementing virtual reality in classrooms are also discussed.


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