The paper analyzes the different approaches of experiential learning theories, applied in the theoretical framework of experiential learning through project management simulation games. As a key element of this research, PROSIGA, the simulation game in which several situations relating to a project management environment can be experienced, is used. The empirical analysis of 102 participants has shown very significant results, allowing the conditions under which the participant can achieve optimum experiential learning to be determined. It is also worth pointing out that mistakes are part of their experiential learning process, dissatisfaction providing a key learning mechanism, demonstrating one of the main strengths of simulation games.
© 2001-2024 Fundación Dialnet · Todos los derechos reservados