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Experiential learning with augmented reality

    1. [1] University of Cassino and Southern Lazio

      University of Cassino and Southern Lazio

      Cassino, Italia

  • Localización: Edunovatic 2019 conference proceedings: 4th Virtual International Conference on Education, Innovation and ICT: 18-19 December, 2019, 2019, ISBN 978-84-09-19568-8, pág. 192
  • Idioma: inglés
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  • Resumen
    • We all know that we remember better what we see instead of what we hear or do. Augmented reality is proving just that. With AR apps, a 3D view helps students understand better. By superimposing the real world with an interactive digital layer, augmented reality has the power to free education from conventional and limited teaching models that see the student primarily as a mere recipient of what is being transmitted. Augmented Reality changes the model into one in which teachers become facilitators and guides, accompanying students in shared paths of interactive discovery. Learners of any age acquire knowledge more profoundly when they learn through interactive and multisensory experiences, instead of simply listening to someone or reading textbooks. The beauty of augmented reality in education is that it can bring experiential learning into the classroom, for example by transforming textbooks into 3D representations of learning topics, while extending those experiences to the outside world. It should be pointed out that in the experiential learning what is given is not the notion, but the controllable approach, as a premise to the experiential learning. Like that, we avoid transmitting notions already made, asking the receiver for a return in the form of verification. Instead, it stimulates in the subject new experiences similar to those made, which can be subsequently processed through an invitation to personal research. Many teachers increasingly complain about the inattention of students in the classroom. The motivation could be that they are bored by traditional teaching methods. Very often it can be seen how easily children are distracted / attracted by smartphones and tablets. We can easily imagine what would happen if we could exploit these devices in the learning processes. We all know that we remember better what we see instead of what we hear or do. Augmented reality is proving just that. With AR apps, a 3D view helps students understand better. Furthermore, a new research frontier is related to the applications of Augmented Reality in an inclusive perspective, thanks to which it is possible to improve educational interventions towards pupils with Special Educational Needs. This, thanks to experiential learning, allows them to more easily approach the educational content.


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