Using Lego, we proposed a six sigma game to enhance entrepreneurship for engineering students. The game considers notonly the importance of quality in the product design and development phase but also aspects such as project management,IP awareness, ethics, and green technology for technology-based entrepreneurship. In particular, we let the participantschoose one from a number of available Lego sets of two generations, in which a tradeoff relationship exists betweentechnology and cost. The effects of the proposed game varied over different education levels.
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