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An exploratory study in the use of gamer profiles and learning styles to build educational videogames

  • Autores: Francisco Jurado Monroy, Renato Echeverría Meza
  • Localización: The International journal of engineering education, ISSN-e 0949-149X, Vol. 33, no. Extra 2 (Parte B), 2017 (Ejemplar dedicado a: Engineering Behind Technology-Based Educational Innovations), págs. 797-806
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • When designing and developing Educational Games, the educative and ludic values they provide should be balanced.Teachers have the knowledge on designing the best learning/teaching strategies, but they are not videogame designers whoknow the best mechanics to engage people. Under this perspective, this paper details a proposal to develop AdaptiveEducational Games that uses adaptation rules that take into account Gamer Profiles to engage students in the use of theeducational tool and Learning Styles to help the system to determine the teaching/learning methods, learning-objects andlearning-services that best suit each particular student. In addition, we show the exploratory case study that we developedon an Adaptive Educational Virtual World and we analyse the obtained initial results. These results show that, althoughmost of users affirm that the provided adaption rules were right, some preferences on their Learning Styles changed due tothe Virtual World features.


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