Ayuda
Ir al contenido

Dialnet


A comparison of the planning poker and team estimation game: a case study in software development capstone project course

  • Autores: Marko Pozenel, Tomaz Hovelja
  • Localización: The International journal of engineering education, ISSN-e 0949-149X, Vol. 35, no. 1 (Parte A ), 2019, págs. 195-208
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Effort estimation is a crucial part of software development projects. Despite the availability of several assessmenttechniques, accurate assessment still remains an extremely difficult task. Team Estimation Game is a relatively newestimation technique for agile software development methods that has not received significant attention from the scientificcommunity despite its growing popularity between practitioners. In this paper, we attempt to bridge this gap by presentingthe results of an empirical study with undergraduate students in which we compare Team Estimation Game with the moreestablished Planning Poker technique. We mainly focus our analysis of the two techniques on the time needed for user storyestimation and estimation accuracy. The results of the empirical study reveal that Team Estimation Game produces moreaccurate story estimates than Planning Poker. Additionally, we found that for the Team Estimation Game, estimation andplanning skills of the development teams improve from Sprint to Sprint. Team Estimation Game proved to be a usefulestimation method for agile projects within the capstone course. Furthermore, we have shown that the study can besuccessfully incorporated into a software engineering capstone course without hindering the teaching goals while retainingthe validity of research goals.


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus

Opciones de compartir

Opciones de entorno