The technology has grown quickly and has reached a lot of areas in society. Researches in computing education shows the computer is a powerful tool for helping the teaching. However, most part of the used software in the school has not a coherent base about its pedagogic project. In such case, this paper presents an environment developed from a partnership with the Blumenau1 Municipal Schools, which its pedagogic perspective guides the software conception. The presented environment refers to pertinent questions to a conception, implementation and validation of a virtual museum in 3D that aims at to promote the integration with research papers of art professors and computer classrooms.
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