Valencia, España
Videojugar contribuye al control, percepción y disminución de la violencia. Es una hipótesis a corroborar en este ensayo planteado desde la neurociencia en el que se describen en primer lugar los conceptos de agresión y violencia. A continuación se estudian los sustratos de la violencia que para Muñoz (2010) tienen que ver en primer lugar con las emociones y en segundo con el temperamento. Seguidamente los mecanismos neurobiológicos que podrían conducir a la agresión y violencia y las consecuencias de una baja autoestima. Por último se describe cómo los videojuegos pueden contribuir a crear las condiciones sobre el cerebro para el control de la agresividad y la violencia. Videogaming contribuyes to the control, pecepction and reduction of violence. It is a hypothesis to be corroborated in this essay proposed by neuroscience in which the concepts of aggression and violence are first described. Next, we study the substrates of violence that for Muñoz (2010) have to do with emotions first and second with temperament. Then the neurobiological mechanisms that could lead to aggression and violence and the consequences of low self-esteem. Finally, it describes how videogames can contribute to create conditions on the brain to control aggression and violence.
Videogaming contribuyes to the control, pecepction and reduction of violence. It is a hypothesis to be corroborated in this essay proposed by neuroscience in which the concepts of aggression and violence are first described. Next, we study the substrates of violence that forMuñoz (2010) have to do with emotions first and second with temperament. Then the neurobiological mechanisms that could lead to aggression and violence and the consequences of low self-esteem. Finally, it describes how videogames can contribute to create conditions on the brain to control aggression and violence.
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