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Resumen de Playing in Operations Management

Laura Guitart Tarrés, Ana Núñez Carballosa, Natalia Jaría Chacón, Fariza Achcaoucaou Iallouchen, Claudio Cruz Cázares, Paloma Miravitlles Matamoros, Rubén Huertas García

  • The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher education. Games can provide a useful environment for students to acquire professional skills, a fact that is much more difficult to acquire through traditional learning methods. In that sense, this paper presents the experience of designing a game for Operations Management students.


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