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Design de práticas pedagógicas incluindo elementos de jogos digitais em atividades gamificadas = Design of educational practices, including digital game elements applied to gamified activities

  • Autores: Cristina Martins, Lucia Maria Martins Giraffa
  • Localización: Obra digital: revista de comunicación, ISSN-e 2014-5039, Nº. 10, 2016 (Ejemplar dedicado a: Videojuegos y su evidencia en el aprendizaje: los desafíos en el proceso de evaluación.), págs. 52-67
  • Idioma: portugués
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  • Resumen
    • This paper presents a model for organizing pedagogical activities using a gamification approach, and considering digital game elements. We considered the sociocultural context of cyberculture as the core element to design creative, potentially innovative educational practices based on the massive use of games and their components from students’ perspectives. The result of this qualitative research allowed us to propose the model as an alternative way of applying the gamification process in teaching and learning activities.


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