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Motivations for game play and the social capital and civic potential of video games

  • Autores: Francis Dalisay, Matthew J Kushin, Masahiro Yamamoto, Yung-I Liu, Paul Skalski
  • Localización: New Media and Society, ISSN-e 1461-7315, Vol. 17, Nº. 9, 2015, págs. 1399-1417
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • This study examined the relationships between video game play motivations identified by Yee (2006), social capital (measured by social trust and neighborliness), political participation, and civic engagement. Results of a survey of 465 college students in the United States showed that the Social motivation for video game play was positively associated with neighborliness. A factor consisting of Discovery/Role-playing/Customization, subcomponents of the Immersion motivation, was positively associated with civic engagement. Also, two marginally significant associations were found: a positive one between the Achievement motivation and civic engagement, and a negative one between Escapism, a subcomponent of the Immersion motivation, and trust. Implications were discussed


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