Influence of Arduino on the Development of Advanced Microcontrollers Courses
(2017)
Vol. 12
Núm. 4
Pág. 208-217
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1 |
Female participation in hackathons : A case study about gender issues in application development marathons
(2020)
Vol. 15
Núm. 4
Pág. 326-335
|
1 |
Playing and interacting through technologies (of gender)
(2020)
Vol. 15
Núm. 4
Pág. 362-371
|
1 |
Introduction to Robotics : Importance of a Summer Camp as a Recruiting Tool for Future University Students
(2017)
Vol. 12
Núm. 2
Pág. 71-75
|
1 |
Towards breaking the gender gap in science, technology, engineering and mathematics
(2020)
Vol. 15
Núm. 3
Pág. 233-241
|
1 |
Online Experiments With DC/DC Converters Using the VISIR Remote Laboratory
(2015)
Vol. 10
Núm. 4
Pág. 310-318
|
1 |
Applying Active Methodologies for Teaching Software Engineering in Computer Engineering
(2017)
Vol. 12
Núm. 3
Pág. 147-155
|
1 |
Unplugged teaching activities to promote computational thinking skills in primary and adults from a gender perspective
(2020)
Vol. 15
Núm. 3
Pág. 225-232
|
1 |
An Extensible Architecture for the Integration of Remote and Virtual Laboratories in Public Learning Tools
(2015)
Vol. 10
Núm. 4
Pág. 223-233
|
1 |
European proposals to work in the gender gap in STEM : A systematic analysis
(2020)
Vol. 15
Núm. 3
Pág. 215-224
|
1 |
Cooperative Development of an Arduino-Compatible Building Automation System for the Practical Teaching of Electronics
(2014)
Vol. 9
Núm. 3
Pág. 91-97
|
1 |
What Computing Brazilian Community is Saying About Gender Gap
(2019)
Vol. 14
Núm. 4
Pág. 162-167
|
1 |
A Project-Based Learning Experience in the Teaching of Robotics
(2015)
Vol. 10
Núm. 4
Pág. 302-309
|
1 |
Scratch as Driver to Foster Interests for STEM and Educational Robotics
(2019)
Vol. 14
Núm. 4
Pág. 117-126
|
1 |
Application of Active Learning Techniques to the Teaching of Introductory Programming
(2017)
Vol. 12
Núm. 1
Pág. 62-69
|
1 |
Creation of Customized Remote Laboratories Using Deconstruction
(2015)
Vol. 10
Núm. 2
Pág. 69-76
|
1 |
Addressing the gender gap in computer programming through the design and development of serious games
(2020)
Vol. 15
Núm. 3
Pág. 242-251
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1 |