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Percepción de los videojuegos en educación social : una visi...
Total de citas: 4
Artículo citado |
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Virtual worlds and social and educational inclusion: case study at Secondary Education Institute Cal Gravat (2015) Vol. 4 Núm. 2 Pág. 91-98 |
Can videogames be used to develop the infant stage educational curriculum? (2014) Vol. 3 Núm. 1 Pág. 20-25 |
The benefits of active video games for educational and physical activity approaches : A systematic review (2016) Vol. 5 Núm. 2 Pág. 115-122 |
The educational possibilities of Augmented Reality (2016) Vol. 5 Núm. 1 Pág. 44-50 |