Video Games: Industry, Entrepreneurship, Creativity and Innovation
Joan Arnedo Moreno, Marta Fernández Ruiz, Carles Sora i Domenjó, Lluís Anyó Sayol
págs. 6-10
Cuphead as Playable Animation: Authorship, Aesthetics, and Visual Language in the Indie Video Game
págs. 11-30
Beyond Mechanics: An Actor–Network Perspective on Narrative Design in Indie Video Games
págs. 31-50
Creativity at Play: Content-Creators and Micro-Entrepreneurship in Animal Crossing: New Horizons
págs. 51-75
Designing for monetization: A taxonomy of dark patterns in top-grossing GaaS video games
Sergio Gutiérrez Manjón, Salvador Gómez García, Gema Bonales Daimiel
págs. 76-97
Peripheral Games: Chilean Glocalization and the Independent Video Game Scene
págs. 98-114
Immersive Indies: On Immersive Strategies in Independent Games for Virtual Reality (VR)
págs. 115-133
End of Memories: Coming-of-Age, Love, Loss, and Friendship. Ludonarrative Writing in Indie Games about Asia-Pacific
págs. 134-150
Fiction Based on Real Events as an Informative Experience: A Theoretical Proposal
págs. 152-168




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