Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Making Neon Genesis Evangelion (Shin Seiki Evangerion, 1995-96) its central case and nodal point, this volumen forground anime as a media with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.
Not Just Immobile: Moving Drawings and Visual Synecdochesin Neon Genesis Evangelion
págs. 19-48
Play it Again, Hideaki: Using the Cel Bank in Neon Genesis Evangelion
págs. 49-84
Beethoven, the Ninth Symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime
págs. 85-110
Voice Actresses Rising: The Multilayered Stardom of Megumi Ogatain the 1990s
Midori Ishida
págs. 111-134
Objecthood at the End of the World: Anime’s Acting andits Ecological Stakes in Neon Genesis Evangelion
págs. 135-180
págs. 181-214
The Making of an Epoch-Making Anime: Understanding the Landmark Status of NeonGenesis Evangelion in Otaku Culture
págs. 215-246
Manga Production, Anime Consumption: The Neon GenesisEvangelion Franchise and its Fandom
págs. 247-296
Combinatory Play and Infinite Replay: Underdefined Causality in the Neon GenesisEvangelion Anime Series and Games
págs. 297-326
Creating Happy Endings: Yaoi Fanworks as Audience Responseto Kaworu and Shinji’s Relationship
págs. 327-352
págs. 353-364
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