The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures.
A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.
The Thrill of Ancient Violence: An Introduction
págs. 1-12
Ancient War and Modern Art: Some Remarks on Historical Painting from the Nineteenth and Twentieth Centuries
págs. 15-25
Violence to Valour: Visualizing Thais of Athens
págs. 27-40
Screening the Face of Roman Battle: Violence Through the Eyes of Soldiers in Film
págs. 43-56
Performing Violence and War Trauma: Ajax on the Silver Screen
págs. 57-71
External and Internal Violence Within the Myth of Iphigenia: Staging Myth Today
págs. 73-91
Kseni, the Foreigner: A Brazilian Medea in Action
págs. 93-104
Choreographies of Violence: Spartacus from the Soviet Ballet to the Global Stage
págs. 107-123
Iocaste's Daughters in Modernity: Anita Berber and Valeska Gert
págs. 125-136
Dark Territories of Soul: Martha Graham's Clytemnestra
págs. 137-147
Si vis ludum para bellum: Violence and War as the Predominant Language of Antiquity in Video Games
págs. 151-160
Waging TOTAL WAR Playing ATTILA: A Video Game's Take on the Migration Period
págs. 161-171
Sexy Gory Rome: Juxtapositions of Sex and Violence in Comic Book Representations of Ancient Rome
págs. 173-186
págs. 187-193
From Ancient Violence to Modern Celebration: Complex Receptions of an Ancient Conquest Wars in Las Guerras Cántabras Festival
págs. 197-211
págs. 213-218
Re-enacting Soldiers and Dressing Roman Women: An Interview with Danielle Fiore
págs. 219-225
© 2001-2026 Fundación Dialnet · Todos los derechos reservados