Augmented Reality (AR) and Artificial Intelligence (AI) are technological domains that closely interact with space at architectural and urban scale in the broader ambits of cultural heritage and innovative design.
This second collection of essays, that originated under the aegis of Representation Challenges, by reintroducing the combination of Augmented Reality (AR) and Artificial Intelligence (AI) explores its new frontiers. The ambitious goal of this second step was to explore the new boundaries that AR and AI mark in the fields of cultural heritage and innovative design, opening to international studies. This goal has been fully achieved and surprisingly surpassed, thanks to the lymph provided by new proposals and new scholars, which we hope – at least in a small part – to have contributed to fuel and stimulate.
Papers’ most cited keywords brings out the interests concerning digital technologies, primarily AR and AI, as central themes, and original relationships with digital acquisition methodologies (photogrammetry and UAV photogrammetry), with interpretive and informative visualization (BIM, H-BIM, 3D modelling, VPL, digital fabrication, and mapping), and with visual communication (VR, immersive environment, interactive representation, and hologram).
This book collects 49 papers and 5 keynotes lectures and identify five lines of research that may guide future developments
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Representation Challenges: Searching for New Frontiers of AR and AI Research
págs. 9-18
AR Applications: Wayfinding at Health Centres for Disabled Users
María Pilar Luisa Chías Navarro, Tomás Abad Balboa, Lucas Fernández Trapa
págs. 21-28
págs. 29-34
Deep Semantic Segmentation of Cultural Built Heritage Point Clouds: Current Results, Challenges and Trends
págs. 35-46
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“Divina!” a Contemporary Statuary Installation
Gabriella Caroti, Andrea Piemonte, Federico Capriuoli, Marco Cisaria, Michela Belli
págs. 55-62
St. Nicholas of Myra: Reconstruction of the Face between Canon and AI
págs. 65-72
págs. 73-80
Augmented Street Art: a Critical Contents and Application Overview
Flaminia Cavallari, Elena Ippoliti, Alessandra Meschini, Michele Russo
págs. 81-88
The via Annia in Padua: Digital Narratives for a Roman Consular Road
págs. 89-96
Perspective Between Representation and AR: the Apse of the Church of St. Ignatius
págs. 97-104
págs. 105-112
AR to Rediscover Heritage: the Case Study of Salerno Defense System
págs. 113-121
AR for Demolished Heritage: the First Italian Parliament in Turin
págs. 121-128
Between Memory and Innovation: Murals in AR for Urban Requalification in Angri (SA)
págs. 129-136
Representation Types and Visualization Modalities in Co-Design Apps
Barbara E. A. Piga, Gabriele Stancato, Marco Boffi, Nicola Rainisio
págs. 137-218
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Augmented Video-Environment for Cultural Tourism
Ornella Zerlenga, Rosina Iaderosa, Marco Cataffo, Gabriele Del Vecchio, Vincenzo Cirillo
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Point Cloud Segmentation for Scan to BIM:: Review of Related Tecniques
págs. 187-194
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Real-Time Identification of Artifacts: Synthetic Data for AI Model
págs. 227-234
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MAD Memory Augmented Device: a Virtual Museum of Madness
págs. 245-252
Virtual Canova: a Digital Exhibition Across MANN and Hermitage Museums
págs. 253-260
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The Rooms of Art: The Virtual Museum as an Anticipation of Reality
págs. 276-284
IoT and BIM Interoperability: Digital Twins in Museum Collections
págs. 285-292
AR and Knowledge Dissemination: the Case of the Museo Egizio
págs. 293-300
págs. 301-308
VR, AR and Tactile Replicas for Accessible Museums: The Museum of Oriental Art in Turin
págs. 309-316
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Storytelling for Cultural Heritage: the Lucrezio Menandro’s Mithraeum
págs. 325-332
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Information and Experimentation: Custom Made Visual Languages
págs. 375-382
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Connecting AR and BIM: a Prototype App
págs. 391-398
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Architectural Maquette: From Digital Fabrication to AR Experiences
págs. 425-432
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SurveyingGame: Gamified Virtual Environment for Surveying Training
págs. 457-464
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