This book investigates the global histories of video game sound from the perspective of technology. Technology and video game sound are inextricably intertwined, whether through the creation of the actual sounds, their sonic enactment through the games and consoles, or through their reception and performance outside of the games themselves. Technology and game sound have been the focus of several studies, but those studies have generally maintained a Euro-American and Japanese bias. This volume seeks to begin broadening our perspective by opening up the conversation to and with game sound scholars, practitioners, and specialists from around the world.
Introduction. Local Vistas: Contemplating Game Sound in a Globalized Industry
págs. 1-2
Sounds and Music in Pinball’s Transition from Electromechanical to Solid State Machines, 1975-1982
Neil Lerner
págs. 3-26
págs. 27-46
Fearful Harmonies: Composing (and Decomposing) the PlayStation Startup Sound
págs. 47-66
Composing Video Game Music Using FamiTracker: A Case Study of Sho!el Knight
págs. 67-84
Boing Boom Tschak: De/Scribing Sounds with BASIC
págs. 85-108
Rhythm Games: A Performance Practice of Play
págs. 109-126
Histories of Video Game Music in Japan: Technological Change, Creativity Under Constraints,and Revaluation of Early Game Music
págs. 127-150
págs. 151-166
págs. 167-184
Technological Negotiations and Shared Listening: The Impact of the 1990s on Chilean Memory
págs. 185-206
págs. 207-232
Building an African Game Industry
Eyram Tawia (entrevistado), Ravi Krishnaswami (entrev.)
págs. 233-244
Chase Bethea (entrevistado), Ryan Thompson (entrev.)
págs. 245-256
From Squaremusic to Salle Cortot: Birth and Rise of a French VGM Fan Base
Jérémie Kermarrech (entrevistado), Fanny Rebillard (entrev.)
págs. 257-274
Obsolete Sounds and Playful Futures
Yann Van der Cruyssen (entrevistado), Andra Ivanescu (entrev.)
págs. 275-286
Looking Back: My Journey into Video Game Music
págs. 287-298
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