The European Research Council project (Locus Ludi. The Cultural Fabric of Play and Games in Classical Antiquity [ERC AdG # 741520]) investigates how play and games provide a privileged access to past societal norms, values, identities, and collective imaginary. People play all over the world and throughout history, but they do not play the same games, nor do they attribute the same meaning and function to play. This pluridisciplinary volume investigates how such an important part of ancient cultures can be methodologically reconstructed. A first series of chapters based on Greek and Roman texts and vocabulary propose an emic definition of play and games. Beyond the common association of child and play (in Greek, paidia, ‘play’, pais, ‘child’, and paideia, ‘education’, share the same root, in Latin ludus means ‘play’, ‘school’, and ‘rethorical games’), ancient views are more complex and nuanced. The boundaries between sport, dance, rites and play are fluid and differ from our modern view. Case studies show how playful practices can be defined in material culture and iconographic representations. The second part of the volume focuses on Greek and Roman ludic heritage in ancient literature with particular attention to the cultural and discursive codes according to literary genre (oniromancy, proverbs, children’s rhymes, lexicography...). Close studies assess the transmission of a predominantly oral heritage in collections, lexicons and commentaries ranging from the Roman imperial period to Byzantine times (proverbs, riddles, and children’s lore). New insights are provided on crucial issues about cultural continuities and discontinuities, as well as the definition of so-called “traditional” games.
págs. 5-16
págs. 19-28
Choral dance as play: "Paizein" in greek drama, or body movement as sexual attraction between gender and genre
págs. 29-47
págs. 49-59
págs. 61-77
Les jeux poétiques d’Éros: le désir amoureux en performances musicales
págs. 79-91
"Sed puer est!": le langage ludique de l’amour dans la poésie romaine
págs. 93-115
When school means play: greek and latin lexicography and socio-cultural history
págs. 117-123
Au commencement était la faim: récits sur l’origine des jeux dans l’Antiquité grecque et romaine
págs. 125-145
págs. 147-178
págs. 179-203
págs. 207-219
The Midas game: performance, intertextuality and the poetics of childhood
págs. 221-238
Gloser n’est pas jouer: les formules de jeux dans les recueils parémiographiques
págs. 239-266
págs. 267-282
págs. 283-299
From Homer to John Eugenicus: the long journey of riddles through Greek and Byzantine literatures
págs. 301-313
The search for cultural continuities in studies of modern Greek children’s play and games: some theoretical and methodological questions
págs. 315-327
Pollux témoin des jeux: continuité, survie et réception dans la culture ludique néogrecque
págs. 329-342
págs. 343-357
Du Rubicon à la chambre d’enfants: la réception de l’expression "Alea iacta est" dans la culture contemporaine des jeunes
págs. 359-382
Faire du jouet et du jeu des enfants des objets d’Histoire: un long cheminement du XVI au XIX siècle
págs. 383-398
© 2001-2026 Fundación Dialnet · Todos los derechos reservados