Boleslaw Czarnecki, Tadeusz Czarnecki
Some everyday cases of cognition show how computers functioning within Plain Reality give us a new type of knowledge. In contrast, the project of Augmented Reality is epistemologically challenging because it proposes hybrid scenarios which are friendly for cognitive agencies but infuse them with Virtual Reality (VR) overlay that is alienated from reality. Working with the assumption that Augmented Reality is ontologically heterogeneous, as it mixes experiences of individual objects with experiences of models, we examine its cognitive usefulness.We argue that insofar as our cognitive contact with Augmented Reality-based simulations may be even better than the celebrated contact with reality, there is room for extending the notion of knowledge.
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