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Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

    1. [1] Universidad Industrial de Santander

      Universidad Industrial de Santander

      Colombia

  • Localización: Gamification and Augmented Reality, ISSN-e 3008-9093, Vol. 2, Nº. 0, 2024 (Ejemplar dedicado a: Gamification and Augmented Reality)
  • Idioma: inglés
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  • Resumen
    • Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.


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