[1]
;
Lozano Pineda, Cristian
[1]
;
González García, Juan Camilo
[1]
;
Rincón Jerez, Andrhey Daniel
[1]
;
Torres-Barreto, Martha L.
[1]
Colombia
Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.
© 2001-2026 Fundación Dialnet · Todos los derechos reservados