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Gamification as a Motivational Strategy in Learning Mathematics

    1. [1] Corporación Unificada Nacional de Educación Superior. Bogotá, Colombia.
  • Localización: SCT Proceedings in Interdisciplinary Insights and Innovations, ISSN-e 3008-9085, Vol. 1, Nº. 0, 2023 (Ejemplar dedicado a: SCT Proceedings in Interdisciplinary Insights and Innovations)
  • Idioma: inglés
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  • Resumen
    • This research aimed to evaluate the effectiveness of gamification as a motivational strategy to improve mathematics learning in secondary education students. A quasi-experimental study with a non-equivalent control group design was conducted. The sample consisted of 120 third-year secondary students, divided into an experimental group (n=60) and a control group (n=60). The experimental group received gamified mathematics classes during an academic semester, while the control group followed traditional teaching. Pre-tests and post-tests were administered to measure academic performance and motivation towards mathematics. The results showed that the experimental group achieved better grades and higher motivation levels than the control group after the intervention. It is concluded that gamification can be an effective strategy to increase motivation and learning of mathematics in secondary education.


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