Juan Luis Roquette Rodríguez-Villamil, María del Pilar Salazar Lozano, Fernando Manuel Alonso Pedrero
Play is a driving force for creativity. People are able to invent, imagine, improvise and go beyond limits when they enter the world of fun. We take advantage dynamics of the game as useful skills which help students to understand both geometric shapes and operations that manipulate them in architecture. Using the content taught within this subject -complex geometric shapes-, students are required to design playful kind of spaces previously experienced (skate park, roller coaster, slide circuit or rope park). In this paper, these projects are presented along with the supporting theoretical and teaching framework, as well as the lessons deduced from them.
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