Juana María García Ladrón de Guevara, Eduardo Roig Segovia, Federico Luis del Blanco García
When we play a video game, we immerse ourselves in enticing virtual worlds without considering relevant but less obvious aspects, such as the content arranged in their maps or the time it would take to explore each of them. There is a whole world of non-obvious design scenarios that will determine whether the player experiences a more complete, more real, more tangible sensory journey. We are talking about fictional worlds based on non-physical distances, but ones that can be quantified in metric and temporal units when we accurately graph these realities. The article presents an analysis through data visualization, studying these connections and the optimization possibilities in the distribution of game content, potentially enhancing the credibility of its maps and facilitating rapid player interaction, using the video game “The Witcher 3” as a case study.
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