Jessica Córdova Rangel, Moisés Ramsés Jauregui Sánchez, Martha Isabel Chávez, Karina Caro
Children have increased their use of technological devices due to the COVID-19 pandemic, which implies that they have a better domain of this technology. However, with the pandemic, they have been affected educationally and socially by changes in the format they take their classes and by the lack of social interaction. The people with whom they interact immediately are their parents or guardians, who sometimes do not have the time or knowledge to provide them with tools to develop their skills. Therefore, this project proposes the design of a tool, using the Design Thinking methodology, based on a videogame that supports the development of educational and social skills of children and allows collaboration with their parents or guardians.
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