In dominant discourses of virtual technologies, corporeal and spatial experience for its own sake becomesthat which is excluded from the language of the contemporary city. An alternative approach is explored inthe research to be introduced in this paper, one thatexplores Elizabeth Grosz’s concept that the virtualis embedded in the real, or the concept of embodiment. In this research a continued reference to physicality, materiality, dirt, pleasure, danger, discomfortentropy and delight is considered as integral to discussion of the role of media and technology in the cityand architecture. Spaces and practices that engage thehuman body and imagination through all of the sensesas well as through occupation, movement, durationand unfolding are anticipated to provide resistance todiscourses of the virtual as a space of transgression andto notions of future obsolescence of the real. Following Grosz’s work a language produced from embodied experience differs from that with which we candescribe the virtual, the conceptual, the productiveand the utilitarian. It is proposed that through this embodied language that future, unimagined systems ofmeaning may unfold. The research discussed in this paper further explores whether engagement with theseconcepts through the redundant excesses of both thehistorical city and obsolete technologies can provideimportant links to corporeal memory. This deliberateongoing exploration of redundant spatial models andtechnologies through project-based research to elicitthis unfolding has been called spatial elaboration.
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