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Resumen de Metaverse – Building affective systems and its digital morphologies in virtual environments

Louro Donizetti, Tânia Fraga, Maurício Pontuschka

  • This essay reflects about the metaverse as a virtual reality created by information processing among virtual constructions and physical buildings, through artificial intelligence systems coined concepts such as affective computing, aesthetic computing and its digital morphology.

    An appropriate system and its structures can move, changing their shapes as a whole, and produce responsive 3D assemblages answering in simple ways to emotions. The study of behavior and cognition in virtual environments, and to interact with them as a collaborator, is nice, but we need also someone who gets right into the code and see how it all works and how it may be adapted to his own worlds. Cognitive Scientists, Mathematicians and Physicists are studying the necessity to organize the known geometries in systematized morphological sets to apply them for the creation of affective and aesthetic systems for virtual worlds in 3D platforms, which change and grow becoming symbiotic assemblages. Certainly, there is a long journey to go on to investigating conditions and evolutionary iterations which may assist the affective computing to approximate to the real world, to go ahead and conquer more and more ambitious digital architectural spaces, but it all are like vectors pointing to such direction.


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