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Resumen de Multimedia Design Manipulation Using Second Life in Education

Newman Lau, Ben Wong

  • As technology evolves, educators always look for new and effective e-learning platform that can increase student’s learning interest and outcome.

    Second Life (SL) is one of the most famous platforms that attract global educators due to its outstanding features in user-generated content and global community in the virtual world. As more and more institutions create their virtual campus inside the SL world, virtual conferences, libraries, museums, classes are held inside SL.

    On the other hand, different kinds of case studies and researches are conducted. Some educators may claim that SL is a general educational platform while some may think that SL only works as expected on specific types of students, for example, groups who have more technological background, gaming experience or multimedia manipulation skills. This paper presented a case study on a particular group of design students, who are learning multimedia design and trying to get familiar with related technologies. The aim is to look into the case whether SL is effective and efficient to this type of students with qualitative analysis. This study may also be treated as a foundation of comparing teaching and learning effectiveness and efficiency in SL for students from different disciplines.


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