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Development of a Virtual Reality Application for Wrist, Elbow and Shoulder Rehabilitation Using Oculus Quest

    1. [1] Universidad CEU San Pablo

      Universidad CEU San Pablo

      Madrid, España

  • Localización: XXXVIII Congreso Anual de la Sociedad Española de Ingeniería Biomédica. CASEIB 2020: Libro de actas / Roberto Hornero Sánchez (ed. lit.), Jesús Poza Crespo (ed. lit.), Carlos Gómez Peña (ed. lit.), María García Gadañón (ed. lit.), 2020, ISBN 978-84-09-25491-0, págs. 169-172
  • Idioma: inglés
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  • Resumen
    • In recent years, video games have gained more traction in fields other than pure entertainment. This has led to a diverse collection of serious games, designed to provide a specific benefit through gamification. In parallel, the latest development in Virtual Reality (VR) devices, initially designed for videogames, has provided an enticing and attractive platform that can be used for the development of healthcare applications. Recent studies have proven that specially tailored games are a viable rehabilitation option, and the intensive development of VR devices during the last 2 years, suggests that the technology has reached a point where it can be used to develop rehabilitation scenarios. with this in mind, this work has explored the viability of developing a VR upper-limb rehabilitation application for the Oculus Quest device that bridges the gap between commercially available gear and medical needs and can be used in a practical way in a rehabilitation clinic or at the patient’s home.


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